Shop Mobile More Submit  Join Login
About Digital Art / Hobbyist B Chris KudoMale/United States Recent Activity
Deviant for 10 Years
Needs Core Membership
Statistics 0 Deviations 1 Comment 1,323 Pageviews
×

Favourites

slave of the cannibal god by peterpulp slave of the cannibal god :iconpeterpulp:peterpulp 24 3 Wedding Illustration by Sapiento Wedding Illustration :iconsapiento:Sapiento 119 23 Tephra Line up by Crimson-Cho Tephra Line up :iconcrimson-cho:Crimson-Cho 2 0 Sprite Base - Skintones by Bunni89 Sprite Base - Skintones :iconbunni89:Bunni89 28 6 Race Line-up by asianpie Race Line-up :iconasianpie:asianpie 6 2 Aesca Races - Lineup 2 by mr-author Aesca Races - Lineup 2 :iconmr-author:mr-author 10 8 Alkotas Lineup by Renezuo
Mature content
Alkotas Lineup :iconrenezuo:Renezuo 67 23
Aesca Races Lineup by mr-author Aesca Races Lineup :iconmr-author:mr-author 9 0 Races of Arrallon - Half-breed Lineup 01 by TalonGE
Mature content
Races of Arrallon - Half-breed Lineup 01 :icontalonge:TalonGE 52 6
Bards Quest race lineup by ProfessorMythology Bards Quest race lineup :iconprofessormythology:ProfessorMythology 7 0 Fantasy Races 6 by Shadowcross Fantasy Races 6 :iconshadowcross:Shadowcross 32 0 Fantasy Races 3 by Shadowcross Fantasy Races 3 :iconshadowcross:Shadowcross 38 2 Fantasy Races 4 by Shadowcross Fantasy Races 4 :iconshadowcross:Shadowcross 50 5 Fantasy Races 2 by Shadowcross Fantasy Races 2 :iconshadowcross:Shadowcross 46 3 Fantasy Races 1 by Shadowcross Fantasy Races 1 :iconshadowcross:Shadowcross 59 6 Fantasy Races 9 by Shadowcross Fantasy Races 9 :iconshadowcross:Shadowcross 29 4

Activity


square root of 1000 = 31.6227766017
pathfinderwiki.com
www.d20pfsrd.com
www.rpgnow.com/
Image result for Human Fighter level 20 d&D - Image result for level 20 d&D - Image result for level 20 d&D - Image result for level 20 d&D - Image result for level 20 d&D - Related image - Image result for level 20 d&D
Image result for level 1 d&D - Image result for level 1 d&D - Related image - Related image
types : Humaniod           : A humanoid usually has two arms, two legs, and one head, or a human-like torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They are usually Small or Medium (with the exception of giants). Every humanoid creature also has a specific subtype to match its race, such as human, giant, goblinoid, reptilian, or tengu. Constructs         : A construct is an animated object or artificially created creature. Fey                : A fey is a creature with supernatural abilities and connections to nature or to some other force or place. Fey are usually human-shaped. Outsiders          : An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence. Aberration         : An aberration has a bizarre anatomy, strange abilities, an alien mindset, or any combination of the three. Magical beast      : Magical beasts are similar to animals but can have Intelligence scores higherMagical beasts usually have supernatural or extraordinary abilities, but are sometimes merely bizarre in appearance or habits. Monstrous humanoid : Monstrous humanoids are similar to humanoids, but with monstrous or animalistic features. They often have magical abilities as well. Ooze               : An ooze is an amorphous or mutable creature, usually mindless. Undead             : Undead are once-living creatures animated by spiritual or supernatural forces. Dragon             : A dragon is a reptile-like creature, usually winged, with magical or unusual abilities. Animal             : An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture. Plant              : This type comprises vegetable creatures. Teir s/(W|B)(0-9)(0-9)(a-z)/g - Featured Race - Race Points (XXX) - Aasimare Type          :: CR            :: Environment   :: Alignment     :: Phy Descrip   :: Society       :: Notes         :: -Core Races ----------------------------------------------- Base - Core Races - Teir 000a - Humans Core Races - Teir W01a - Half-elves Core Races - Teir W02b - Elves Core Races - Teir W02b - Halflings _.o0O Aasimare Type          :: Teir W??? - Outsider (native) - Featured Race CR            :: By class- Race Points (15) Environment   :: Any land Alignment     :: LG NG CG LN N CN LE NE CE Phy Descrip   :: Variable - Depending on outsider origins and racial species. - Not all aasimar are descended from humans. Aasimars can be born of any intelligent race, though human aasimars are the most common. Aasimars of other races usually exemplify the ideals of beauty and skill as seen by their base race. For example, halfling aasimars are small, beautifully proportioned, and display exceptional grace. Half-orc aasimars are slightly larger and stronger than ordinary orcs, with tough skin and metallic claws and tusks—they are likely to be neutral rather than evil, but still display aggression and incredible combat prowess. Less common humanoids, such as lizardfolk, catfolk, tengus, and others, can also produce aasimars, though given these races’ exotic appearance, members of the more common races may have trouble telling such aasimars apart from their kin.                 Image result for Aasimar pathfinderImage result for Aasimar pathfinder _.o0O Rakshasa Type          :: Teir WXXX - Outsider (native, rakshasa, shapechange) CR            :: 10 - By Class - Race Points: Environment   :: Any land Alignment     :: LE Phy Descrip   :: Common rakshasas can be recognized by their animal heads (those of great cats, snakes, crocodiles, apes, and birds of prey being the most common) and backward-facing hands. Feral traits and strangely reversed joints are a hallmark of all types of rakshasas, in fact, features that most rakshasas can hide through their supernatural ability to change shapes or by means of powerful illusions. More powerful rakshasas often have multiple heads, grown during horrific rituals in which the rakshasa steals the soul of another fiend.                
Society       :: 
Notes         :: 
                 Caste system : A rakshasa rules over lower beings.  Rakshasas do not see castes as good or evil, but rather as purely pragmatic. Creatures of higher caste should be respected for their great power, and those of lower caste should be pressed into willing service to expand the holdings of those of higher castes as their betters seek greater wealth and influence.  The rakshasa caste system is as follows, from lowest to greatest. The system encompasses not just all of rakshasa society (regardless of the rakshasa's physical type), but all of life—although only rakshasas can attain the stations of darshaka and above.
                 Pagala       : Traitors       : This caste is reserved for rakshasas who have become chaotic or good, and is the most shameful form of life to rakshasa thinking. Pagala are allowed to live only if they can be swayed back to the proper lawful evil way of life; otherwise they are hunted and killed.
                 Goshta       : Food           : Almost all non-rakshasas fall into this caste. Goshta exist to be manipulated—or even eaten—by rakshasas.
                 Adhura       : Novices        : A temporary caste made up of all juvenile rakshasas, adhura are expected to remain loyal to their family elders while they learn to function in rakshasa society. At the age of 50, a rakshasa leaves the adhura caste and joins the caste of its parent.
                 Darshaka     : Servants       : This is the lowest caste adult rakshasas may be born into. Darshaka faithfully serve higher-caste rakshasas, but are also expected to carry out far-reaching plans of their own, and may be highly wealthy slave-owners in their own right.
                 Paradeshi    : Rakshasa-kin   : This caste is reserved for powerful evil non-rakshasas who have proven themselves worthy of commanding rakshasas. A non-rakshasa's status as rakshasa-kin is subjective, and a rakshasa who considers a paradeshi to be goshta is duty-bound to destroy it. Most paradeshi are devils, though dragons, hags, efreet, and rarely mortal spellcasters can also rise to this caste.
                 Hakima       : Lords          : This caste is made up of rakshasas who count others of their kin as servants. Hakima are kings among rakshasas who spin grand plots that encompass entire nations or religions.
                 Samrata      : Lords of lords : The emperors of the rakshasa race, to which only the most powerful hakima can ascend. Even then, a rakshasa rarely remains a samrata for long without challenge.

Core Races - Teir B01a - Dwarves
Core Races - Teir B02a - Gnomes - 
Core Races - Teir B02b - Half-orcs

Uncommon Races - Teir B??? Race Points () - Wayangs
Type          :: Humanoid - Wayang
CR            :: By class
Environment   :: Any (Tian Xia)
Alignment     :: LG NG CG LN N CN LE NE CE
Phy Descrip   :: 
                 Image result for Wayangs pathfinder - Image result for Wayangs pathfinder - Image result for Wayangs pathfinder - Image result for Wayangs
                 _.o0O Javanese Images O0o._
                 Related imageImage result for Wayangs Related imageRelated imageRelated imageImage result for wayangs pinupImage result for wayangs pinupImage result for WayangsRelated image
                 Busana BimaDetail Wayang PutriMripatanIrunganCangkemanDrijiPraean Satrio
                 Image result for wayangs pinupRelated imageImage result for wayangs pinup---  Image result for Wayangs monster girlImage result for WayangsRelated image
                 Gambar - Gambar Wayang UnikPrincess Mononoke (ghibli) - Wayang by Manzur Ghozaali, via Behance - Wayang kulit meets Star Wars - Tech - New Straits TimesImage result for wayang d&d
Society       :: Forming small, tightly knit tribes, wayangs live a communal existence, sharing what they have with their friends and families. Their culture seems morbid to most outsiders, one that idealizes a shadowy state of non-being while demonizing the fierce clarity of light.
Notes         :: When casting wizard spells with the shadow descriptor, add +? to the effective caster level of the spell.
     Wayang is an ancient Javanese word meaning “shadow” or “ghost"
                 www.pitoyo.com/duniawayang/gal… Featured Races - Teir B??? - Tiefling (13 RP) Type          :: Outsider (native) CR            :: By class Environment   :: Any land Alignment     :: LG NG CG LN N CN LE NE CE Phy Descrip   :: Variable - Depending on outsider origins and racial species.                 Note          :: The creatures of the depths of the Outer Planes do not limit their foul miscegenation to humanity. Elves, dwarves, halflings, and gnomes all have tales of tieflings in their histories, and those who appear among them now often suffer even greater stigma than those born to humans. Tiefling/Heritages :: Rakshasa-spawn, or beastbrood as they are sometimes called, is the name given to tieflings who are descended from rakshasas. Teir B??? - Featured Races - Race Points (10 RP) - Goblin Type          :: Humanoid - (Goblinoid - Types: Goblin, Bugbear, Hobgoblin, Monkey goblin, Kijimuna, Snow goblins) CR            :: By class level Environment   :: Temperate forest and plains - (usually coastal regions) Alignment     :: NE Phy Descrip   ::                  - Image result for goblin pin upImage result for goblin pin up Notes         :: starwars.wikia.com/wiki/Yoda%2… -                 Image result for yoda jedi pinupImage result for yoda jedi pinup

Other Races - Featured Races
____________________________


- Catfolk  (09 RP) -Images
-Image result for catfolk pathfinderImage result for catfolk pathfinderImage result for catfolk pathfinderImage result for catfolk pathfinder
-------
Dhampir (11 RP) - Image result for Dhampir pathfinder - Image result for Dhampir pathfinder - Image result for Dhampir pathfinder - Image result for Dhampir pathfinder - 
Drow (14/41 RP)
Fetchling (17 RP) -  - Image result for Fetchling pathfinder - Image result for Fetchling pathfinder
Hobgoblin (9 RP) - Image result for Hobgoblin pathfinder - Image result for Hobgoblin pathfinder - Image result for Hobgoblin pathfinder - 
Ifrit (6 RP) - 
Kobold (5 RP) -  - Image result for Kobold - Image result for Kobold - Image result for Kobold - Image result for Kobold - Image result for Kobold - Image result for Kobold
- Kobolds used to be depicted as dog-headed.
Orc (8 RP)
Oread (6 RP) -  - 
Ratfolk (9 RP) - 
Sylph (6 RP) - 
Tengu (13 RP) - Tengu Bard by Brian Brinlee, Copyright 2015 Jon Brazer Enterprises
Undine (7 RP) - Image result for Undine pathfinder - Image result for Undine pathfinder


More Races - Advanced Races (11-20 RP)
______________________________________

Android (16 RP) - Image result for Android pathfinder
Gathlain (12 RP) - Image result for Gathlain pathfinder - 
Ghoran (19 RP) - Image result for Ghoran pathfinder - Image result for Ghoran pathfinder - 

Type             :: Plant
Light Dependent  :: Ghorans take 1d4 points of Constitution damage each day they go without exposure to sunlight.
ECOLOGY          :: Ghorans arose from plant life created by advanced druidic magic to be an especially hardy and adaptive food source for humans. Over the centuries, the plants evolved sentience and ambulatory bodies that mimicked the appearance of humanoids as a method to discourage their enemies from hunting them and improve their chances of survival. Their creators did not imbue them with the ability to create more of the ghorus seeds that give them life, so ghorans are fanatically protective of these seeds and consider destroying them the worst of crimes.
Note             ::
onedrive.live.com/?cid=BE45A5E…
onedrive.live.com/?id=BE45A5E3…
boards.fireden.net/tg/thread/4…


Kasatha (20 RP) - Image result for kasatha pathfinder
Lashunta (11 RP) - Image result for Lashunta - Image result for Lashunta
Shabti (13 RP) -  - 
Syrinx (16 RP) - Image result for syrinx pathfinder race - Syrinxes are humanoids native to the continent of Arcadia with the heads, wings, and feet of owls. - 
Wyrwood (20 RP) - Image result for Wyrwood -  Image result for Wyrwood - Image result for Wyrwood
Wyvaran (17 RP) - Image result for Wyvaran - Image result for Wyvaran - Image result for Wyvaran


More Races - Monstrous Races (21-30 RP)
_______________________________________

Centaur (28 RP)
Ogre (23 RP)
Shobhad (29 RP) - Image result for Shobhad
Trox (28 RP) -  - Image result for Trox pathfinder - 


More Races - Race Points Unknown
________________________________

Aquatic Elf - Image result for pathfinder Aquatic Elf - Image result for pathfinder Aquatic Elf - Image result for pathfinder Aquatic Elf
Astomoi - Image result for pathfinder Astomoi - 
Caligni - File:Dark stalker.jpg
Deep One Hybrid -  -  - Image result for pathfinder Deep One Hybrid - Image result for pathfinder Deep One Hybrid
Ganzi -  - 
Kuru -  - 
Munavri - Image result for munavri pathfinder - Munavris have similar physical proportions to humans, but their skin is milky white and they have lavender or pink eyes and white hair. - 
Orang-Pendak - Image result for orang-pendek pathfinder - mini-sasquatches -  - 
Reptoid (??? RP )- Related image - Image result for reptoid pathfinder - Image result for reptoid pathfinder


More Races - Standard Races (1-10 RP)
_____________________________________

Gnoll (6 RP) - Image result for Gnoll - Image result for Gnoll - Image result for Gnoll
Lizardfolk (8 RP) - Image result for lizardfolk - Image result for lizardfolk - Image result for lizardfolk - Image result for lizardfolk - Image result for lizardfolk
Monkey Goblin (10 RP) - Image result for Monkey Goblin - Image result for Monkey Goblin - Image result for Monkey Goblin
Skinwalker (10 RP) - Image result for Skinwalker pathfinder - Image result for Skinwalker pathfinder - Image result for Skinwalker pathfinder - Image result for Skinwalker pathfinder
Triaxian (10 RP) - Image result for Triaxian pathfinder - Image result for Triaxian pathfinder - Image result for Triaxian pathfinder

More Races - Very Powerful Races (31+ RP)
_________________________________________

Drider (35 RP) - Image result for Drider pathfinder - Image result for Drider pathfinder
Gargoyle (36 RP) - Image result for Gargoyle pathfinder - Image result for Gargoyle pathfinder - Image result for Gargoyle pathfinder


Uncommon Races
______________

Changelings -  - 
Duergar (8 RP) - Image result for Duergar pathfinder - Related image
Gillmen - Image result for pathfinder Gillmen - Image result for pathfinder Gillmen
Grippli (6 RP) - Image result for pathfinder Grippli - Image result for pathfinder Grippli - Image result for pathfinder Grippli
Kitsune - Image result for pathfinder Kitsune - Image result for pathfinder Kitsune -  - 
Merfolk
Nagaji - Image result for pathfinder Nagaji - Image result for pathfinder Nagaji - Image result for pathfinder Nagaji
Samsarans - Image result for pathfinder Samsarans - Image result for pathfinder Samsarans -  Image result for pathfinder Samsarans
Strix - Image result for Strix pathfinder
Suli (16 RP) - Image result for Suli pathfinder - Image result for Suli pathfinder - Sulis, or suli-jann, are geniekin descended from mortal humanoids (usually humans) and jann. They possess considerable power over the elements—including the ability to enshroud their arms in acid, ice, electricity, or fire—and they are often considered blessed for their genie heritage (especially among the humans of Qadira)
Svirfneblin (24 RP) - Image result for Svirfneblin pathfinder - Image result for Svirfneblin pathfinder - Image result for Svirfneblin pathfinder
Vanara (8 RP) - Image result for Vanara pathfinder - Image result for Vanara pathfinder - Image result for Vanara pathfinder
Vishkanya (13 RP) - Image result for Vishkanya pathfinder race - Vishkanyas are a race of exotic humanoids with poisonous blood. Possessed of an alien beauty, these graceful humanoids see the world through serpentine eyes of burnished gold. Their supple skin is covered with tiny scales, often of a light green, which are sometimes arrayed in patterns not unlike those of a serpent. They cannot be generalized as good or evil, but since they truly speak with forked tongues, they are content to accept the gold they’re offered and leave questions of morality to others.

3rd Party Races - Adamant Entertainment

_______________________________________

Half-Ogre
Ratkin
Saurian

Anumus -  - Physical Description: Anumi, from the neck down are identical to very fit Medium-size humans. Their skin tone varies from olive to dark brown and is both flawless and hairless. Gender cues are exaggerated; females have perfect hourglass forms and males feature bulging biceps and rippling abdominals. From the neck up they are entirely bestial and extremely varied. While proportionate to a human head, the animal head can be that of just about any imaginable natural creature. Canines, felines, and avians are most common. However, bears, boars, horses, and even lizards are also well-known. Any natural beast that someone might have considered a beloved pet or companion may become an anumi. If a species type is not listed, the Gamemaster may decide to add new statistics and powers.

Boggle -   - Image result for Numistian pathfinder
Entobian - Image result for Entobian pathfinder race

Kval - Related imageImage result for kval pathfinder - Sages speculate that kvals are a product of the fabric of reality itself. These scholars believe that the universe has a built-in safety mechanism for when the balance of good and evil becomes violently tipped towards evil. The world itself quickly expels the evil, excising it and the surrounding area as one might remove a cancerous tumor. The offending land then resides in a self-contained demiplane where it festers for untold ages and collapses. The kvals are part of that process, acting as agents of entropy to the evil that resides within. When the malevolence is mostly consumed, the energies that maintain this microcosm collapse and deposit the kvals into the mortal world, sometimes in great hordes. When unleashed upon this world, most kvals continue to fight the forces of evil.

Looking upon a kval, one might be convinced it is a wicked, wingless imp. It stands only about one-foot tall, has goat-like horns, bright orange cat-like eyes, and a long, spade-tipped tail. Its skin is pale blue, and its simian mouth is full of sharp teeth. It even smells of fire and brimstone. Perhaps its most alarming feature, however, is its large and disproportionate hands. This minuscule, wiry-looking creature has hands the size of a full-grown man’s, with three clawed fingers and a thumb. The hands, which appear far too heavy for the creature to wield, are actually capable of grasping and using Small-sized weapons. This creature is amazingly strong for its size.

Kval voices are deep and sinister, and often carry a thick abyssal accent. They hiss loudly when scared or angry.

Mahrog - Image result for mahrog pathfinder Adamant - 
Mogogol - 
Muse - Image result for mahrog pathfinder Adamant
Numistian - Image result for Numistian pathfinder - Related image - Physical Description: Numistians look similar to humans, with long, narrow noses and slightly pointed ears. However, it would be difficult to describe the height and general appearance of a numistian, as both are variable. At rest, they appear as a wrinkled, elderly individual, roughly 3 feet tall. At this height, they are fairly squat and might even be mistaken for a very short dwarf. However, they can double their height to 6 feet, or appear as any height in-between.

When they increase height, their skin stretches taught and appears smooth and youthful. At 6 feet tall, they look somewhat elven, with narrow features and long, delicate limbs. Thus, with a minor disguise, they can infiltrate nearly any mortal community — short or tall. If age is respected in the community they are in, a numistian may appear a bit shorter and older. If youth would be an asset, they can appear tall and vibrant. The numistian is a natural marketing chameleon.

However, numistians do have a few distinguishing and immutable traits. First, their pale skin has a metallic luster which can appear coppery, silvery, or even golden. Second, they have a third eye in the center of their forehead. While the two eyes in the normal position are often a cloudy blue or grey, the third eye is perfectly round, cat-like, and brilliant green. They often hide this eye with the aid of a hat, helmet, or turban.

While males have no hair on their heads, or most of their bodies, they do tend to grow long white, pale blue, or grey colored beards and mustaches, regardless of their age. Females have long hair on their heads of the same colors as the male’s beards.

Numistian gender cues are entirely superficial. Males and females, from the waist down, are identically featureless. Neither gender has nipples, though females have the slight suggestion of breasts. Both genders tend to dress in clothing common to the realm that they are traveling in, though they do prefer the fanciest styles. A numistian’s clothing often appears ill-fitting because of their ability to change height and girth.
Oakling - 
Obitu - 
Relluk - Image result for Relluk pathfinder
Sea Elf - Image result for Sea Elf pathfinder
SquoleImage result for Squole pathfinderImage result for Squole pathfinder
Taddol -  - Image result for Taddol pathfinder - Image result for Taddol pathfinder - Image result for Taddol pathfinder - 
Xax - 

Zif - Image result for mollusk zif pathfinder - Image result for mollusk zif pathfinder - Image result for mollusk zif pathfinder - www.d20pfsrd.com/races/3rd-par… - The zif are an ancient species of mollusks who first evolved in the oceans, long before any beasts roamed the land.  The zif were a parasitic creature capable of attaching itself to the nervous systems of other mollusks and assuming control over the host’s body.

In ages past, zifs preferred ammonites as hosts. With the ammonite forms, they built great cities. Over the eons, they built a thriving undersea civilization. They ruled their realm for ages, until a terrible and mysterious force from beyond threatened their existence. The peaceful world that the zifs created ended in a cataclysmic apocalypse of fire, ice, and lightning. The ammonites were wiped from the realm, and the zif civilization along with them.  Some zif, however, retreated and survived.

A few scattered zif found refuge in the depths of the oceans, using giant squid as their hosts.  This dark age lasted for many years, but eventually the zif pulled themselves together as a race and once again looked outwards.  
The zif discovered through their spells and scouting that while the oceans still teemed with life, the major powers in the world were on the land.  The zif decided, that in order to take part as a power in the world they would need to switch hosts to a form capable of surviving on land.  After much discussion, the zif decided upon using a semi-intelligent race of semi-humanoid giant snails, the snillorg, as their new hosts.  After a careful selective breeding program of their hosts, the zif once again burst into the world to reclaim their birthright as a major power.

Physical Description: Zifs as they are today are known by their snillorg. These odd creatures have all that one would expect from a semi-humanoid giant snail. Standing about 5 feet tall, they glide along on one muscular foot. This motion is powered by succeeding waves of muscular contraction which move down the ventral of the foot. A small, flat shell known as an operculum rests on top of this foot. They have a long, thin body with arms that are almost skeletal in width. These arms end in equally long and thin three-fingered hands. A larger four-foot diameter spiraled shell protrudes from their backs, much like a backpack. Their heads extend practically neckless from their torso and have wide and flat mouths filled with smooth, grinding teeth. Two bulbous antennas protrude from where their nose should be. Their heads are capped with two long eye stalks. Zif eyes are simple black orbs. The most remarkable aspect of the zif’s body is that it is entirely retractable, and fits snugly into the shell that they wear on their backs. When retracted into their shell, the foot shell fits neatly over the main shell’s opening providing maximum protection.

Zifs speak in gurgling voices and smell a bit musky, but not as terribly unpleasant as one might expect. Their yellowish brown skin is particularly slimy as it exudes purplish mucus that aids in movement and maintains the elasticity of their skin. Their shells vary in color and pattern, but are typically black, white, pink, brown, or yellow. Unlike the zif’s previous forms, the giant snail form is primarily terrestrial, and lacks the biology necessary for prolonged underwater life.


Wulfkin - Image result for Wulfkin pathfinder


Jonagites - Image result for Jonagites pathfinderImage result for Jonagites pathfinder

Half-Faerie DragonsImage result for Half-Faerie Dragons pathfinderImage result for Half-Faerie Dragons pathfinderImage result for Half-Faerie Dragons pathfinderImage result for Half-Faerie Dragons pathfinder

High Goblin - High goblins are not a unique race. They are a breed of goblins that typically lead goblin tribes.  High goblins appear the same as other goblins but typically are the leaders of goblin tribes. These veracious eaters win the respect of goblins by noticing food more often and being the last to retreat from danger.
Reapers - Image result for Reaper's pathfinder - Reapers are built similarly to humans, though they tend to stand slightly taller and leaner. Their skin is paler, and their features slightly more angular, with hair that is usually long and dark. Reapers often wear elaborate funereal masks reminiscent of those worn by psychopomps, and the eyes that gaze out of the eyeholes of those masks are often of a color rare or unseen in humans, such as silver, pale blue, or dark purple.

Seedling - Image result for Seedling pathfinder  Seedlings stand about 5-5 ½ feet tall. Though slender, they are heavier than they appear, weighing an average of 130-160 lbs. Switches, slender and supple twig-like structures with leaves or nettles attached, pass for seedling hair. During spring, small flowers, cones, or berries appear among the switches, adding texture and color to an otherwise grey-green mane. These fade away by winter, although the leaves and nettles remain green year round. Their skin is thick and bark-like, varying in color and texture based on the dominant tree in their home wood. Adult seedlings’ appearance is further enhanced by the ritual scarification received during their rite of passage, which designates clan membership. These scars are always on the face and neck and are dyed using a serum prepared specifically for this purpose. Seedling eye colors are normally a shade of the individual’s skin color, with lighter-skinned seedlings having darker eyes, and darker-skinned seedlings having lighter ones. Seedlings appear androgynous to untrained non-seedlings, but they can recognize gender among themselves through the flowers and berries in their switches. All other such gender-defining characteristics are internal.

Umbral Kobolds
Ursine


Darakhul - Kobold Press on Twitter: "We’re bringing the Darakhul to #5e. #sorry #notsorry Check out the Tome of Beasts Kickstarter https://t.co/RCBdIJOlUX http://t.co/ACjwCYbbIA" - Darakhul arise from members of other races who fall to ghoul fever, but darakhul PCs can start play directly as darakhul. Any bonuses, penalties, and abilities of the previous race are gone; only memories, skills, and cosmetic features remain. - 

Dragonkin
Gearforged
Lemurfolk - Image result for wereLemur - These small, intelligent, squirrel-like humanoids live in secret primitive societies deep in the jungles of the world. They are omnivorous, subsisting on fruits, roots, insects, larvae, eggs stolen from treetop nests, and birds and small mammals they bring down with their blowguns. They craft most of what they need from available materials in the deep jungle but sometimes barter with more advanced creatures for metal and crafted items. Lemurfolk are nocturnal but can function normally during daytime hours. They can live 80 years, their fur graying with age. Lemurfolk stand about three feet tall and weigh about 35 lbs.

Minotaur

Nkosi - A leonine race, the nkosi appear to be bestial humans with cat’s eyes and the fangs and fur of a lion. Most grow their hair long, braiding colorful beads into their locks to mark important events in their lives. Though comfortable in the wilds, nkosi can adapt to any environment. In combat, they favor curved blades, wielded in a brutal fighting style in concert with snapping lunges using their sharp teeth.

Tosculi (11 RP) - Related image - Image result for tosculi pathfinder - The insectoid tosculi are diverse, verminous creatures that seek to overrun anything in their path. Tosculi usually fall into one of three primary roles: drones, warriors, and queens. Tosculi drones are sterile and asexual and queens are quite rare— there is only one queen per hive-city, although there are many hives scattered throughout the forgotten parts of the world.  Occasionally, a tosculi wishes to escape the wretched society into which it is born.

Bloodborn
Monstorin
Abirai
Lizardfolk
Skindancers
Svartalfar - Related imageImage result for svartalfar pathfinder
Dragon (Taninim)
Hengeyokai - Wolfweres - 
Ironborn - Image result for ironborn pathfinderImage result for ironborn pathfinderImage result for ironborn pathfinder
Jotun
Kappa
Tengu
Yaksha
Asterion
Gnolls - 
Lapith - Related image - Related image - Lapith are bipedal humanoids with the innate ability to assume a quadrupedal form very similar to a centaur. They are the result of arcane experimentation by centaur and elf sorcerers, who used powerful magics to blend the power of centaurs with the adaptability of humans and elves.
Piper
Cloven
Ponykind
Jötunfolk
The Automata - Image result for The Automata pathfinder - Image result for The Automata pathfinder - 
Awakened Gargoyle
Briarborn - 
Tawaki - Image result for Tawaki pathfinder - Physical Description: Tawaki are short and streamlined, standing about three feet tall. Their bodies are covered with sleek, black feathers. Their chest, stomach, face, and the undersides of their arms are white insead, but maintain the same sleek feathered look. Their faces are tipped in a small, reddish beak. Tawaki possess a pair of yellow streaks above their black, beady eyes, along the line between black and white feathers. On males, these yellow streaks form large paired crests of feathers that extend back past the top of their head. Tawaki bodies are sleek and bullet-shaped, with winglike arms that split into feathered fingers at the end. Their legs are short and bony, ending in webbed feet. Tawaki usually weigh between 25 and 30 pounds. Tawaki reach maturity at 20 and can live up to 150 years old.
Xixchil or Thri-kreen - Image result for Thri-kreen pathfinder - Image result for Thri-kreen pathfinder - Related image


notes:
ArtStation - KRUMM, Austen MenglerAccurate Psychic Readings  Call, Text, WhatsApp: +27843769238   E-mail: psychicreading8@gmail.com   http://healer-kenneth.branded.me   https://twitter.com/healerkenneth   http://healerkenneth.blogspot.com/   https://www.pinterest.com/accurater/   https://www.facebook.com/psychickenneth   https://www.pinterest.com/psychickenneth/   https://www.flickr.com/people/psychickenneth/    https://plus.google.com/103174431634678683238  https://za.linkedin.com/pub/wamba-kenneth/100/4b3 -  -  -  - 


  


i love my life!




  

Gumtoo has limited the viewing of this artwork
to members of the DeviantArt community only.

You can log in or become a member for FREE!

square root of 1000 = 31.6227766017


Core Races
Dwarves
Elves
Gnomes
Half-elves
Half-orcs
Halflings
Humans


Other Races - Featured Races
____________________________

Aasimar (15 RP) - 
Catfolk (9 RP)
Dhampir (11 RP) - Image result for Dhampir pathfinder - Image result for Dhampir pathfinder - Image result for Dhampir pathfinder - Image result for Dhampir pathfinder - 
Drow (14/41 RP)
Fetchling (17 RP) -  - Image result for Fetchling pathfinder - Image result for Fetchling pathfinder
Goblin (10 RP) - 
Hobgoblin (9 RP) - Image result for Hobgoblin pathfinder - Image result for Hobgoblin pathfinder - Image result for Hobgoblin pathfinder - 
Ifrit (6 RP) - 
Kobold (5 RP) - 
Orc (8 RP)
Oread (6 RP) -  - 
Ratfolk (9 RP) - 
Sylph (6 RP) - 
Tengu (13 RP) - Tengu Bard by Brian Brinlee, Copyright 2015 Jon Brazer Enterprises
Tiefling (13 RP) - 
Undine (7 RP) - Image result for Undine pathfinder - Image result for Undine pathfinder


More Races - Advanced Races (11-20 RP)
______________________________________

Android (16 RP) - Image result for Android pathfinder
Gathlain (12 RP) - Image result for Gathlain pathfinder - 
Ghoran (19 RP) - Image result for Ghoran pathfinder - Image result for Ghoran pathfinder - 
Kasatha (20 RP) - Image result for kasatha pathfinder
Lashunta (11 RP) - Image result for Lashunta - Image result for Lashunta
Shabti (13 RP) -  - 
Syrinx (16 RP) - Syrinxes are humanoids native to the continent of Arcadia with the heads, wings, and feet of owls. - Image result for syrinx pathfinder race
Wyrwood (20 RP) - Image result for Wyrwood -  Image result for Wyrwood - Image result for Wyrwood
Wyvaran (17 RP) - Image result for Wyvaran - Image result for Wyvaran - Image result for Wyvaran


More Races - Monstrous Races (21-30 RP)
_______________________________________

Centaur (28 RP)
Ogre (23 RP)
Shobhad (29 RP) - Image result for Shobhad
Trox (28 RP) -  - Image result for Trox pathfinder - 


More Races - Race Points Unknown
________________________________

Aquatic Elf - Image result for pathfinder Aquatic Elf - Image result for pathfinder Aquatic Elf - Image result for pathfinder Aquatic Elf
Astomoi - Image result for pathfinder Astomoi - 
Caligni - File:Dark stalker.jpg
Deep One Hybrid -  -  - Image result for pathfinder Deep One Hybrid - Image result for pathfinder Deep One Hybrid
Ganzi -  - 
Kuru -  - 
Munavri - Munavris have similar physical proportions to humans, but their skin is milky white and they have lavender or pink eyes and white hair. - Image result for munavri pathfinder
Orang-Pendak - mini-sasquatches - Image result for orang-pendek pathfinder - 
Reptoid - Related image - Image result for reptoid pathfinder - Image result for reptoid pathfinder


More Races - Standard Races (1-10 RP)
_____________________________________

Gnoll (6 RP)
Lizardfolk (8 RP)
Monkey Goblin (10 RP) - Image result for Monkey Goblin - Image result for Monkey Goblin - Image result for Monkey Goblin
Skinwalker (10 RP) - Image result for Skinwalker pathfinder - Image result for Skinwalker pathfinder - Image result for Skinwalker pathfinder - Image result for Skinwalker pathfinder
Triaxian (10 RP) - Image result for Triaxian pathfinder - Image result for Triaxian pathfinder - Image result for Triaxian pathfinder

More Races - Very Powerful Races (31+ RP)
_________________________________________

Drider (35 RP) - Image result for Drider pathfinder - Image result for Drider pathfinder
Gargoyle (36 RP) - Image result for Gargoyle pathfinder - Image result for Gargoyle pathfinder - Image result for Gargoyle pathfinder


Uncommon Races
______________

Changelings -  - 
Duergar (8 RP) - Image result for Duergar pathfinder - Related image
Gillmen - Image result for pathfinder Gillmen - Image result for pathfinder Gillmen
Grippli (6 RP) - Image result for pathfinder Grippli - Image result for pathfinder Grippli - Image result for pathfinder Grippli
Kitsune - Image result for pathfinder Kitsune - Image result for pathfinder Kitsune -  - 
Merfolk
Nagaji - Image result for pathfinder Nagaji - Image result for pathfinder Nagaji - Image result for pathfinder Nagaji
Samsarans - Image result for pathfinder Samsarans - Image result for pathfinder Samsarans -  Image result for pathfinder Samsarans
Strix - Image result for Strix pathfinder
Suli (16 RP) - Image result for Suli pathfinder - Image result for Suli pathfinder - Sulis, or suli-jann, are geniekin descended from mortal humanoids (usually humans) and jann. They possess considerable power over the elements—including the ability to enshroud their arms in acid, ice, electricity, or fire—and they are often considered blessed for their genie heritage (especially among the humans of Qadira)
Svirfneblin (24 RP) - Image result for Svirfneblin pathfinder - Image result for Svirfneblin pathfinder - Image result for Svirfneblin pathfinder
Vanara (8 RP) - Image result for Vanara pathfinder - Image result for Vanara pathfinder - Image result for Vanara pathfinder
Vishkanya (13 RP) - Image result for Vishkanya pathfinder race - Vishkanyas are a race of exotic humanoids with poisonous blood. Possessed of an alien beauty, these graceful humanoids see the world through serpentine eyes of burnished gold. Their supple skin is covered with tiny scales, often of a light green, which are sometimes arrayed in patterns not unlike those of a serpent. They cannot be generalized as good or evil, but since they truly speak with forked tongues, they are content to accept the gold they’re offered and leave questions of morality to others.
Wayangs - Image result for Wayangs pathfinder - Image result for Wayangs pathfinder - Image result for Wayangs pathfinder


3rd Party Races - Adamant Entertainment
_______________________________________

Half-Ogre
Ratkin
Saurian


3rd Party Races - Alluria Publishing
__________________

Anumus -  - Physical Description: Anumi, from the neck down are identical to very fit Medium-size humans. Their skin tone varies from olive to dark brown and is both flawless and hairless. Gender cues are exaggerated; females have perfect hourglass forms and males feature bulging biceps and rippling abdominals. From the neck up they are entirely bestial and extremely varied. While proportionate to a human head, the animal head can be that of just about any imaginable natural creature. Canines, felines, and avians are most common. However, bears, boars, horses, and even lizards are also well-known. Any natural beast that someone might have considered a beloved pet or companion may become an anumi. If a species type is not listed, the Gamemaster may decide to add new statistics and powers.

Boggle -  - 
Entobian - Image result for Entobian pathfinder race

Kval - Related image - Sages speculate that kvals are a product of the fabric of reality itself. These scholars believe that the universe has a built-in safety mechanism for when the balance of good and evil becomes violently tipped towards evil. The world itself quickly expels the evil, excising it and the surrounding area as one might remove a cancerous tumor. The offending land then resides in a self-contained demiplane where it festers for untold ages and collapses. The kvals are part of that process, acting as agents of entropy to the evil that resides within. When the malevolence is mostly consumed, the energies that maintain this microcosm collapse and deposit the kvals into the mortal world, sometimes in great hordes. When unleashed upon this world, most kvals continue to fight the forces of evil.

Looking upon a kval, one might be convinced it is a wicked, wingless imp. It stands only about one-foot tall, has goat-like horns, bright orange cat-like eyes, and a long, spade-tipped tail. Its skin is pale blue, and its simian mouth is full of sharp teeth. It even smells of fire and brimstone. Perhaps its most alarming feature, however, is its large and disproportionate hands. This minuscule, wiry-looking creature has hands the size of a full-grown man’s, with three clawed fingers and a thumb. The hands, which appear far too heavy for the creature to wield, are actually capable of grasping and using Small-sized weapons. This creature is amazingly strong for its size.

Kval voices are deep and sinister, and often carry a thick abyssal accent. They hiss loudly when scared or angry.

Mahrog - Image result for mahrog pathfinder Adamant - 
Mogogol
Muse - Image result for mahrog pathfinder Adamant
Numistian -  - Physical Description: Numistians look similar to humans, with long, narrow noses and slightly pointed ears. However, it would be difficult to describe the height and general appearance of a numistian, as both are variable. At rest, they appear as a wrinkled, elderly individual, roughly 3 feet tall. At this height, they are fairly squat and might even be mistaken for a very short dwarf. However, they can double their height to 6 feet, or appear as any height in-between.

When they increase height, their skin stretches taught and appears smooth and youthful. At 6 feet tall, they look somewhat elven, with narrow features and long, delicate limbs. Thus, with a minor disguise, they can infiltrate nearly any mortal community — short or tall. If age is respected in the community they are in, a numistian may appear a bit shorter and older. If youth would be an asset, they can appear tall and vibrant. The numistian is a natural marketing chameleon.

However, numistians do have a few distinguishing and immutable traits. First, their pale skin has a metallic luster which can appear coppery, silvery, or even golden. Second, they have a third eye in the center of their forehead. While the two eyes in the normal position are often a cloudy blue or grey, the third eye is perfectly round, cat-like, and brilliant green. They often hide this eye with the aid of a hat, helmet, or turban.

While males have no hair on their heads, or most of their bodies, they do tend to grow long white, pale blue, or grey colored beards and mustaches, regardless of their age. Females have long hair on their heads of the same colors as the male’s beards.

Numistian gender cues are entirely superficial. Males and females, from the waist down, are identically featureless. Neither gender has nipples, though females have the slight suggestion of breasts. Both genders tend to dress in clothing common to the realm that they are traveling in, though they do prefer the fanciest styles. A numistian’s clothing often appears ill-fitting because of their ability to change height and girth.
Oakling - 
Obitu
Relluk
Sea Elf
Squole
Taddol
Xax

Zif - Image result for mollusk zif pathfinder - Image result for mollusk zif pathfinder - Image result for mollusk zif pathfinder - www.d20pfsrd.com/races/3rd-par… - The zif are an ancient species of mollusks who first evolved in the oceans, long before any beasts roamed the land.  The zif were a parasitic creature capable of attaching itself to the nervous systems of other mollusks and assuming control over the host’s body.

In ages past, zifs preferred ammonites as hosts. With the ammonite forms, they built great cities. Over the eons, they built a thriving undersea civilization. They ruled their realm for ages, until a terrible and mysterious force from beyond threatened their existence. The peaceful world that the zifs created ended in a cataclysmic apocalypse of fire, ice, and lightning. The ammonites were wiped from the realm, and the zif civilization along with them.  Some zif, however, retreated and survived.

A few scattered zif found refuge in the depths of the oceans, using giant squid as their hosts.  This dark age lasted for many years, but eventually the zif pulled themselves together as a race and once again looked outwards.  
The zif discovered through their spells and scouting that while the oceans still teemed with life, the major powers in the world were on the land.  The zif decided, that in order to take part as a power in the world they would need to switch hosts to a form capable of surviving on land.  After much discussion, the zif decided upon using a semi-intelligent race of semi-humanoid giant snails, the snillorg, as their new hosts.  After a careful selective breeding program of their hosts, the zif once again burst into the world to reclaim their birthright as a major power.

Physical Description: Zifs as they are today are known by their snillorg. These odd creatures have all that one would expect from a semi-humanoid giant snail. Standing about 5 feet tall, they glide along on one muscular foot. This motion is powered by succeeding waves of muscular contraction which move down the ventral of the foot. A small, flat shell known as an operculum rests on top of this foot. They have a long, thin body with arms that are almost skeletal in width. These arms end in equally long and thin three-fingered hands. A larger four-foot diameter spiraled shell protrudes from their backs, much like a backpack. Their heads extend practically neckless from their torso and have wide and flat mouths filled with smooth, grinding teeth. Two bulbous antennas protrude from where their nose should be. Their heads are capped with two long eye stalks. Zif eyes are simple black orbs. The most remarkable aspect of the zif’s body is that it is entirely retractable, and fits snugly into the shell that they wear on their backs. When retracted into their shell, the foot shell fits neatly over the main shell’s opening providing maximum protection.

Zifs speak in gurgling voices and smell a bit musky, but not as terribly unpleasant as one might expect. Their yellowish brown skin is particularly slimy as it exudes purplish mucus that aids in movement and maintains the elasticity of their skin. Their shells vary in color and pattern, but are typically black, white, pink, brown, or yellow. Unlike the zif’s previous forms, the giant snail form is primarily terrestrial, and lacks the biology necessary for prolonged underwater life.

3rd Party Races - Dreamscarred Press
____________________________________

Wulfkin


3rd Party Races - Fat Goblin Games
____________________________________

Svirfneblin

3rd Party Races - GUNGNIR Gamedev
____________________________________

Jonagites
3rd Party Races - Jon Brazer Enterprises
____________________________________

Half-Faerie Dragons
High Goblin
Reapers
Seedling
Umbral Kobolds
Ursine

3rd Party Races - Kobold Press
____________________________________

Darakhul - Kobold Press on Twitter: "We’re bringing the Darakhul to #5e. #sorry #notsorry Check out the Tome of Beasts Kickstarter https://t.co/RCBdIJOlUX http://t.co/ACjwCYbbIA" - Darakhul arise from members of other races who fall to ghoul fever, but darakhul PCs can start play directly as darakhul. Any bonuses, penalties, and abilities of the previous race are gone; only memories, skills, and cosmetic features remain. - 

Dragonkin
Gearforged
Lemurfolk - Image result for wereLemur - These small, intelligent, squirrel-like humanoids live in secret primitive societies deep in the jungles of the world. They are omnivorous, subsisting on fruits, roots, insects, larvae, eggs stolen from treetop nests, and birds and small mammals they bring down with their blowguns. They craft most of what they need from available materials in the deep jungle but sometimes barter with more advanced creatures for metal and crafted items. Lemurfolk are nocturnal but can function normally during daytime hours. They can live 80 years, their fur graying with age. Lemurfolk stand about three feet tall and weigh about 35 lbs.

Lemurfolk tribes are a varied and rather pompous lot, and they are present in many jungles. They are often notorious pirates, bandits, and nuisances to other races. They believe themselves to be divinely ordained to bring “merriment and honey” to the downtrodden, and they steal gold and jewels whenever the opportunity presents itself.

However, their thievery comes with gifts, as well— they provide honeycomb and fruits and nuts in exchange and thus they claim that they are “purchasing” the gold or precious stones that they take. Simpler or more primitive people are often happy to see the lemurfolk bring their goods or offerings. More advanced cultures typically find them unamusing, and they sometimes offer bounties for lemurfolk hides or tails.

Minotaur

Nkosi - - A leonine race, the nkosi appear to be bestial humans with cat’s eyes and the fangs and fur of a lion. Most grow their hair long, braiding colorful beads into their locks to mark important events in their lives. Though comfortable in the wilds, nkosi can adapt to any environment. In combat, they favor curved blades, wielded in a brutal fighting style in concert with snapping lunges using their sharp teeth.

Tosculi (11 RP) - Related image - Image result for tosculi pathfinder - The insectoid tosculi are diverse, verminous creatures that seek to overrun anything in their path. Tosculi usually fall into one of three primary roles: drones, warriors, and queens. Tosculi drones are sterile and asexual and queens are quite rare— there is only one queen per hive-city, although there are many hives scattered throughout the forgotten parts of the world.

Occasionally, a tosculi wishes to escape the wretched society into which it is born.


3rd Party Races - Little Red Goblin Games
____________________________________

3rd Party Races - Lost Spheres Publishing
____________________________________

Bloodborn


3rd Party Races - Louis Porter Jr. Design, Inc.
____________________________________

3rd Party Races - Northwinter Press
____________________________________

Monstorin


3rd Party Races - Paizo Fans United
____________________________________

Abirai
Lizardfolk
Skindancers
Svartalfar


3rd Party Races - Rite Publishing
____________________________________

Dragon (Taninim)
Hengeyokai
Ironborn
Jotun
Kappa
Tengu
Yaksha


3rd Party Races - Rogue Genius Games
____________________________________

Asterion
Gnolls - 
Lapith - Related image - Related image - Lapith are bipedal humanoids with the innate ability to assume a quadrupedal form very similar to a centaur. They are the result of arcane experimentation by centaur and elf sorcerers, who used powerful magics to blend the power of centaurs with the adaptability of humans and elves.
Piper


3rd Party Races - Silver Games
____________________________________

Cloven
Ponykind


3rd Party Races - Storm Bunny Studios
____________________________________

Jötunfolk
The Automata - Image result for The Automata pathfinder - Image result for The Automata pathfinder - 


3rd Party Races - Total Party Kill Games
____________________________________

Awakened Gargoyle
Briarborn - 




Other
_____

Tawaki - Image result for Tawaki pathfinder - Tawaki are a race of seagoing avians from islands of the distant south. They cannot fly, but they make up for it by being exceptional swimmers, shooting through the water like missiles. A sizable majority of tawaki travel the world from the decks of sailing ships, and even those that don't are usually fishermen.

Personality: Tawaki are energetic and compelling talkers. They love telling tales and singing songs, and they never turn down a drink offered. When a tawaki ship pulls into port, it's safe to assume the tavern will be lively late into the night. A tawaki on his ship is somewhat more reserved, willing to put off merriment until the day's tasks are finished. Still, jokes and song are common on tawaki ships. Tawaki are extremely close with their shipmates, and though they're not normally violent, will lay down their lives to defend one of their number.

Physical Description: Tawaki are short and streamlined, standing about three feet tall. Their bodies are covered with sleek, black feathers. Their chest, stomach, face, and the undersides of their arms are white insead, but maintain the same sleek feathered look. Their faces are tipped in a small, reddish beak. Tawaki possess a pair of yellow streaks above their black, beady eyes, along the line between black and white feathers. On males, these yellow streaks form large paired crests of feathers that extend back past the top of their head. Tawaki bodies are sleek and bullet-shaped, with winglike arms that split into feathered fingers at the end. Their legs are short and bony, ending in webbed feet. Tawaki usually weigh between 25 and 30 pounds. Tawaki reach maturity at 20 and can live up to 150 years old.

Relations: Tawaki get along well with anyone who offers them a drink or a good story, and distrust those who treat one of them poorly. Tawaki generally make few judgments beyond those they or their shipmates are aware of first-hand. Tawaki are known to get along famously with Hadozee, who compliment them nicely.

Alignment: Most tawaki are good, with a tendency towards chaos over law. If a tawaki's captain is another tawaki, their outlooks often grow to match his, which means an evil tawaki captain may soon be the captain of an evil crew, even if all the tawaki aboard were good when they joined. However, if a captain is evil and not a tawaki, most tawaki will leave when possible to find another ship. 

Tawaki Lands: The Tawaki homeland is a relatively small island in the southern seas. The island is somewhat rocky, and generally uneven terrain makes it poor farmland. And so, most tawaki at home live in shoreline fishing villages, making a living off the sea. However,the majority of tawaki leave home when they come of age, taking off to see the world on sailing ships, some built by the tawaki themselves, others just stopping by for supplies. Sailing is a lifetime profession for tawaki, and most only retire from the task once they reach middle age, or become too wounded to continue the life.

Language: Tawaki speak tawaki, a language of squawks, whistles, squeaks, and chirps. 

Names: Tawaki names are relatively simple, with a personal name, a clutch name, and a family name, which is an inherited clutch name from their father. 
Male Names: Bambang, Guntur, Harta, Kuwat, Susila, Yuda
Female Names: Cahaya, Cinta, Indah, Kasih, Mawar, Ratu, Utari
Clutch Names: Basara, Gata, Hari, Inya, Katur, Mahar, Suwat

Adventurers: Tawaki adventurers are not uncommon at all. Many tawaki have a level or two in an adventuring class of one sort or another. Though they don't have close ties to many dragons, the tawaki produce a surprising number of sorcerers.

TAWAKI RACIAL TRAITS
  • +2 Constitution, +2 Charisma, -2 Strength, -2 Dexterity. Tawaki are surprisingly tough for their size and possess compelling, likable personalities, but they're not particularly strong and can be somewhat clumsy, especially on land.
  • Small: As a Small creature, a tawaki gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but uses smaller weapons than Medium characters use, and his lifting and carrying limits are three-quarters of those of a Medium character.
  • Tawaki base land speed is 15 feet. Tawaki hive extremely short legs and their webbed feet only help to slow them down.
  • A tawaki's base swim speed is 60 feet. A tawaki has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. A tawaki can always choose to take 10 on a Swim check, even if distracted or endangered. A tawaki can use the run action while swimming, provided he swims in a straight line.
  • Hold Breath: A tawaki can hold his breath for a number of rounds equal to 8 × his Constitution score before he risks drowning.
  • A tawaki possesses a natural bite attack that deal 1d4 points of damage.
  • Cold Tolerant: Tawaki gain a +2 racial bonus on saving throws against cold damage and cold effects. Tawaki can also exist comfortably in conditions
    between –20° and 90° F (severe cold to hot) without having to make Fortitude saves. This ability counts as if a tawaki had the Cold Endurance feat for purposes of fulfilling prerequisites for other feats or prestige classes.
  • +2 Racial Bonus to Balance, Profession (Sailor), and Use Rope Checks. Tawaki spend most of their lives on ships, and as such are experts at the skills needed day-to-day on deck.
  • Great Ally (Ex): Tawaki work exceptionally well with their allies. When successfully aided on a skill check or attack roll by an ally, or when aiding another, a tawaki applies or gains a +3 bonus on the check or attack roll (instead of the normal +2 bonus). Furthermore, when a tawaki and an ally are flanking an enemy, they both gain a +4 bonus on attack rolls (instead of the normal +2 bonus).
  • Automatic Languages: Common and Tawaki. Bonus Languages: Auran, Aquan, Elven, Gnomish, Sylvan.
  • Favored Class: Rogue. A multiclass tawaki's rogue class does not count when determining whether he takes an experience point penalty.


Xixchil or Thri-kreen - Image result for Thri-kreen pathfinder - Image result for Thri-kreen pathfinder - Related image


deviantID

Gumtoo
B Chris Kudo
Artist | Hobbyist | Digital Art
United States

Journal

No journal entries yet.

Comments


Add a Comment:
 
:iconsoolz:
Soolz Featured By Owner 1 day ago
Thanks for the watch.
Reply
:iconryanbrony765:
RyanBrony765 Featured By Owner 1 day ago
thanks for the watch.
Reply
:icondiamondheadman:
DiamondheadMan Featured By Owner 2 days ago  Hobbyist Traditional Artist
Thanks for the fave and the watch!
Reply
:iconwin7tbar:
WIN7TBAR Featured By Owner Apr 13, 2017  Student Digital Artist
Thanks for the +fav 
More Windows 7 Themes Coming Soon!

Take Care! :)
WIN7TBAR
Reply
:iconasp-ian:
ASP-Ian Featured By Owner Apr 1, 2017  Hobbyist Artist
thx for the faves!
Reply
:icongatesjillianwriter:
gatesjillianwriter Featured By Owner Apr 1, 2017  Hobbyist Digital Artist
Thanks for the watch!
Reply
:iconpirkleations:
Pirkleations Featured By Owner Mar 23, 2017  Hobbyist General Artist
Thank you kindly for the :+devwatch: !! :)
Reply
:iconpixelplantzone:
PixelPlantZone Featured By Owner Mar 23, 2017  New Deviant Professional Digital Artist
Thanks for the fave!
Reply
:iconchateaugrief:
chateaugrief Featured By Owner Mar 12, 2017  Professional Digital Artist
Thanks for the watch!
El Capitan by chateaugrief
Reply
:iconrenata-s-art:
Renata-s-art Featured By Owner Mar 9, 2017  Professional Interface Designer
Thanks so much for the :star:!:hug:
Reply
Add a Comment: